So, I watched the Netflix original movie, Bright (link to the trailer) last night. While I wish they could've done it without quite so much profanity, I actually really enjoyed it, maybe because I had virtually zero expectations going into it. It was a lot funnier than I would have anticipated (Jakoby's naivete was great fuel for a number of jokes), and the action sequences were pretty fun to watch.
Even more, though, watching it made me feel very nostalgic for a table-top RPG I played a little bit back in the late 90's called Shadowrun by FASA. Mythical creatures like elves, dwarves, orks, centaurs, faeries, and even dragons are all placed in a more urban and technological setting than we are used to seeing them. Magic is something that everyone fears, respects, and desires simultaneously. From the linked Wikipedia article:
Shadowrun takes place several decades in the future (2050 in the first edition, currently 2079). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures.
While the movie didn't get into the actual reason for the return of such creatures, the setting is very reminiscent of the game. As I've looked around the Internet, I've also seen a couple of articles suggesting that there's already a sequel planned, so I'm really interested to know more about this history, and if it is intended to (at least, superficially) line up with the world created for Shadowrun. While there aren't any "cyberpunk" elements overtly expressed in the movie, with the upcoming sequel, I have to wonder if that's simply a matter of the specific story being told and its characters.
Can anyone provide specific sources that would confirm or deny the relationship between Bright and Shadowrun?