So why do sieges work?
A siege can be formally analyzed using various methods, just like many real-world military initiatives. And I would go further to say that these approaches are quite valid for our fictional world of Westeros. As a retired US Army officer, I can assure you that these forms of analysis are done by commanders in the field and by academics who ask themselves why a military operation (not unlike a siege in Westeros) succeeds or fails. Institutions like the US Army War College formally teach the projection of power, and some of these concepts can be used to good effect here.
One classic model is to analyze using the Nine Principles of War as described in US Army doctrine (FM 3-0 Operations): Mass, Objective, Surprise, Security, Maneuver, Offensive, Unity of Command, Simplicity, and Economy of Force (MOSSMOUSE). Most successes against a superior force can be explained by the masterful use of at least one of these factors. Most disasters against an inferior force can be explained by the violation of at least one of these factors. So let’s see where we get in a Westeros siege while referring to Army FM 3-0 Operations, Appendix A.
Maneuver. Place the enemy in a disadvantageous position through the flexible application of combat power. [Emphasis mine]
This gives a KEY advantage to the attacker. For the US Army, loss of maneuver is very, VERY bad! A scaled down version of this sentiment will flow to the defender in Westeros. He has lost the ability to affect very much outside his walls. Meanwhile, the attacker has the ability to continue operations with forces that are not directly needed for the siege.
Objective. Direct every military operation toward a clearly defined, decisive, and attainable objective. [Emphasis mine]
This will be an advantage to the attacker because he gets access to everything outside the siege walls, which can be a lot. Additionally, this constitutes success IF he has an overall campaign plan that uses this as a step along the way. This is a clear disadvantage to the defender because his objective has now been lowered to “do not die” (as opposed to something vital like protect his realm).
Offensive. Seize, retain, and exploit the initiative.
This will favor the attacker, as long as the defender is forced to stay under siege.
Unity of Command. For every objective, ensure unity of effort under one responsible commander.
This will favor the attacker. All forces loyal to the defender have their senior leadership cut off, with the small exception of messenger birds that routinely get shot by arrow as they leave the castle under siege.
Mass. Concentrate the effects of combat power at the decisive place and time.
This will favor the defender in Westeros. Without the means to overpower the enemy in a siege, the attacker would be violating this principle – if it were an end to itself (more on that later). Without siege engines (catapults, trebuchets, battering rams, etc) and sappers (military engineers), this may be a wasted effort for the attacker in the long run.
Simplicity. Prepare clear, uncomplicated plans and clear, concise orders to ensure thorough understanding.
This will be an advantage to the defender. In Army-speak, the defender has interior lines meaning all his actions to survive are in one place (short lines). The attacker will have exterior lines (his logistics will be longer, and relatively more complex).
Economy of Force. Allocate minimum essential combat power to secondary efforts.
This will be an advantage to the defender. His walls will do most of “his talking”.
Surprise. Strike the enemy at a time or place or in a manner for which he is unprepared.
This does not favor either side, unless the defender can perform operations outside the walls.
Security. Never permit the enemy to acquire an unexpected advantage.
This does not favor either side, unless the defender can perform operations outside the walls.
Recap. Even if the attacker does not win in the short run, he has a net gain.
Advantages to the attacker:
- Maneuver – this is HUGE
- Objective – this is Big
- Offensive
- Unity of Command
Advantages to the defender:
- Mass
- Simplicity
- Economy of Force
Partial Answer #1: The Principles of War favor the attacker if he is able to execute it. Please note that taking over the castle does not need to be the goal of the siege. Tying down the defender can be all that is needed in order to choose to do a siege. Please see below.
Example: Stannis was advancing on Winterfell in order to put it under siege. The Boltons knew this and decided to attack the attack (a sound defensive strategy). Twenty riders went in at night and set fire to crucial materiel that crippled Stannis’ ability to proceed. The Boltons showed masterful execution of Surprise and Simplicity, while Stannis showed woeful execution of Security.
Key Idea. What are you trying to gain with a siege? What is the end state? There’s more to fighting than a single battle. The overall geo-political context is quite important. At the end of the day, it’s diplomacy (or negotiations on a smaller scale) that will end the fighting with a good result. Combat is an extension of that (diplomacy by other means as they say). “I want to be King” is usually the answer in Westeros (though not the case with Jon Snow).
Below that, we have a campaign plan. This is what should decide whether a siege is called for – not the fact that someone can simply do it. What is the campaign plan? Answer this, and the necessity for a siege will be self-evident. What are the steps that must occur to be able to win at the final negotiations? The need for a siege should be justifiable only when it becomes “one of the moves on the chess board”. By the way, the Principle of War are applicable at the strategic level as well.
Partial Answer #2. The ultimate desired end state will drive the campaign plan, that then answers the question of whether a siege serves that purpose – and whether the siege must result in the destruction of the forces and aristocrats inside. Will the siege work if we do not break down the walls? The end state and campaign plan will answer that.
Example: The Boltons needed all of Winterfell. Getting inside those walls was a required step for their end state.
I’ll end this with one way to determine how you decide what to do in the campaign (that drives whether a siege is needed and how far it needs to go).
Centers of Gravity (COG) FM3-0, Paragraph 7-30: Those sources of power that provide moral or physical strength, freedom of action or will to act [fight].
Find and defeat your opponent’s COGs and you will own him. Likewise, you must protect yours. These two actions will help define your plan. The seminal book, Understanding Centers of Gravity & Critical Vulnerabilities by Dr. Joe Strange (no relation to the other Dr. Strange) lays down exactly how to do this. (By the way, his doctrine bears great applicability to modern business operations.) He builds on Clausewitz’s universally and globally studied book On War.
What makes your opponent effective as an opponent? That’s the COG (or one of them).
What are the Critical Capabilities (CC) that makes them COGs (the abilities that make him dangerous)?
For each of those, list the Critical Requirements (CR) that are essential to enabling the CCs (For CC A, we have A1, A2, A3: those things that are needed to make the danger happen).
Find the Critical Vulnerabilities (CV) that will neutralize the CRs.
Partial Answer #3: Use intellect to determine how best to use your forces. Execute a siege if it furthers that end.
Example: One of Stannis’ enemy COGs would be the Lannisters and the Queen in particular. While they exist as an organized clan, they will prevent Stannis’ success. A COG = the Lannisters.
One of the Critical Capabilities of this COG is gold: “A Lannister always pay his debts” is a family motto whose violation would make them the laughing stock of Westeros. A CC = gold and their ability to pay debts.
Two Critical Requirements are the Lannister gold mines and overseas credit. these are what's needed in order to make the Critical Capabilities possible.
The Critical Vulnerabilities are the security of the Lannister mines and the “credit rating” of the Crown. Stannis may have been attempting to siege the wrong place and the wrong idea. If it were possible (it’s not explained if it is), Stannis should attack/siege the Lannister gold mines. Additionally, he should figuratively siege the Crown’s credit rating by possibly negotiating something with the creditors. (This example is a stretch whose only purpose is to illustrate how COG analysis would work.)
[If you’ve read this far, you may need a nap, and you should not drive a car for a while.]