I've played some superhero games like the Batman: Arkham series and I've noticed that the pre-rendered cutscenes (to be distinguished from real-time cutscenes) are really good. So much good that I've wondered:
"Why don't they make an animated movie with the same level of graphics?"
The game just plays a pre-recorded video file during a pre-rendered cutscene. Why not string them together and make a movie?
Here are some YouTube clips of pre-rendered (cut)scenes from popular superhero games that will hopefully convey what I'm talking about:
- Batman: Arkham Origins - Intro Cutscene, Batman: Arkham Origins - Trailer (features a fight between Batman and Deathstroke)
- Injustice 2 - Trailer
- Spiderman: Edge of Time - All Cutscenes
Compare the videos I've shown above with some of the latest animated superhero movies:
I certainly do enjoy such superhero animated movies but I simply wonder why they don't turn up the level of graphics to the level that's present in pre-rendered videogame cutscenes.
I understand that there must be reason(s) that explain why making a movie that has the same level of graphics as those that can be witnessed in pre-rendered video game cutscenes is a bad idea. I wish to know some of those reasons.
Although my question brings up video games, my main query deals with the decision taken by the movie industry, and hence, I believe my question falls within the domain of Movies&TV StackExchange.
It's not just me as I've seen several comments on YouTube that go something like:
"I want to see a CGI Batman Movie like this trailer! That would be amazing!"
I've also seen one response to such a comment that says it's extremely expensive and needs "200+ million" animators to make it into a movie. At this point, another user enters the discussion and says that the estimate of "200+ million" animators is just plain wrong. And so continues the back-and-forth argument.
I would like a credible answer.