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This question deals with the actors in a full-body shot of the suits, however I am wondering how the face-inside-the-suit segments are filmed, for example:

Image
Iron Man HUD as seen in The Avengers (2012)

The animation shows several things which make this a difficult shot:

  • The camera is steady while the HUD moves perfectly with his head
  • The lights are reflected on his face and in his eyes
  • He either knows when and where to look or he can see Pepper

Can anyone find any information as to how this was filmed, for example if it was all CGI or perhaps some interesting practical effect where they reflect the images onto a screen in front of the camera?

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1 Answer 1

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TLDR: From Iron Man 3 onwards, at least, Illustrator, Cinema 4D and After Effects were used.

Long Answer:

I can't find too much information about Iron Man 1 or 2, but in Iron Man 3 and beyond what you are referring to is the Heads Up Display, created by 3D designer Jayse Hansen.

From his website (which is offline at time of writing, but can be accessed via cache):

I basically put together a ‘HUD Bible’ that consisted of all the elements of the HUD, their purpose, each design iteration through the various suits, and how the new design was an upgrade in terms of use and function.

This bible was made up of picture after picture, like these:

enter image description here

enter image description here

Explaining how these images were then transformed onto the screen:

I designed each element in Illustrator, exported to a PSD and imported into After Effects for Animation. Some elements were designed in Cinema 4D and also brought into After Effects for final color correction to Robert Downey Jr.’s face, interactive facial highlights and eye reflections. This was the first time the HUD was done in Stereo. The Mark VI was a bit flat in nature – allowing the Mark VII to come alive with dimension...

Since working in stereo (3d) meant that everything was in focus and clearly readable, it was important that each part had a function – rather than just being random graphics thrown in without specific purpose.

So using Illustrator, Cinema 4D and After Effects allowed the last image, for example, to be transformed into this:

enter image description here

On a random trivia note, in an interview with The Next Web, the creator admitted designing the HUD based on an input from an A-10 Fighter Pilot, to ensure it was fit for purpose:

You said on your site that Iron Man’s Mark VII HUD was designed with input from an A-10 Fighter Pilot, is that something you like to do, take real-world experts and use them to inform your designs?

Yeah, I really love the research process. Since film production timelines are so short, the best way is to find people who are already experts in a particular field and get their input. With the HUD I knew I had to understand a bit of how real HUDs worked in order to take them to the next level, so I used flight sims, space shuttle sims and read books on glass cockpit instrumentation.

But the most pertinent info came from a combat pilot himself, because I could ask him how he’d want his HUD to function in a very specific situation. It’s fascinating and something I’ll continue learning more about because I still can’t fly a real jet fighter. But maybe one day!

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