More recent films also use digital doubles to animate all but actors' faces. This was used extensively on Ender's Game, and to some extent on Gravity. Per this article:
To create a sense of weightlessness, the filmmakers shot actors in
harnesses and on wires against a greenscreen set to place them in a
virtual world. Then to achieve the look of zero-G — and obey the laws
of physics — visual effects studio Digital Domain ultimately retained
only the actor’s faces and relied instead on digital doubles of their
bodies for the sequence.
And for much more detail:
Nearly all the digital doubles created for Ender’s Game were in the
zero-G Battle Room. . . . Digital Domain’s animation team developed
tools that allowed artists to correct for that movement, then
re-projected digital doubles (or parts of their bodies) back into the
shots. Because Digital Domain had developed CG versions of the actors’
flash suits and re-created the lighting environment digitally, they
were able to keep the actors’ faces from the live action shoot and
replace nearly all of the body motions with digital doubles.